<psys type="default">
	psysFixedElevation = 0
</psys>

###################################
# After death systems for animals
###################################

<psysAfterDeath type="default">
	# psysEmitterSourceParms = { 0, 5up, 0, -5up }
	psysEmitterSourceParms = { 0, 2.5up, 0, -2.5up }
	psysEmitterType = petLine

	psysBirthingPerc = 0.1
	psysLife = 0.3
	psysLifeVar = 0.3
	psysDeclinePerc = 0.65
	objAnim = particlesAtlas:1
	#psysEmitCount = 30
	psysEmitCount = 1
	psysEmitDuration = 0
	psysEmitFreq = 0.01
	psysInitSpeedVar = 0.4
	psysStartPosVarPerc = 0.2
	psysAccel = 0up
	psysInitSpeed = 20up
	psysRandomizeStart = True
	
	psysFixedElevation = 0

	psysScale = 0.75
	psysScaleVarPerc = 0.4
	
	#psysMotionModifierType = mmtWave
	# Parms are amplitude first, frequency second
	#psysMotionModifierParms = { 70up, 40up } 
</psysAfterDeath>

<psysAfterDeath>
	typeName = exhaustPsys
</psysAfterDeath>

<psysAfterDeath>
	typeName = splashSystem
	objAnim = splashParticle
	psysEmitterSourceParms = { -256up, 0up, 256up, 0up }
	psysLife = 8.0
	psysLifeVar = 0.2
	psysInitSpeed = 50up
	psysScale = 1.0
	psysScaleVarPerc = 0.3
	psysEmitFreq = 0.09
	psysDeclinePerc = 0.45
	psysOpacity = 0.6
</psysAfterDeath>
